// title : SK8CAD for Roarockit Builders // author : Beau Trifiro // license : Copyright 2020 - present, Open Source Skateboards // description: Skateboard and mold customizer // last edit : 1/26/21 function getParameterDefinitions() { return ([ /*{ name: 'mold', type: 'choice', caption: 'Select Mold', values: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], captions: ['None', 'Asymmetrical - Small', 'Asymmetrical - Mid', 'Freestyle - Modern Era', 'Freestyle - SF', 'Freestyle - Sweden', 'Freestyle - RadRat', 'Mellow Symmetrical', 'Medium/Mellow Symmetrical', 'Medium Symmetrical', 'Steep Symmetrical', 'Shark', 'XL Medium'], initial: 0},*/ { name: 'display_title', caption: '<span class="category">Display</span>', type: 'group', class: 'category'}, { name: 'display_item', caption: 'Show ', type: 'choice', values: [0, 1], initial: 0, captions: ['Mold', 'Board']}, //{ name: 'templates', caption: '<hr> <span class="category">Pre-Designed Templates</span> <br> <button style="font-size: 10px;">Template specs</button>', type: 'group'}, //{ name: 'profile_choice', caption: 'Select Profile', type: 'choice', values: [0, 1, 2, 3], initial: 0, captions: ['None', '8.25" Street Deck', 'Longboard Dancer', 'Cruiser']}, //{ name: 'mold_choice', caption: 'Select Mold', type: 'choice', values: [0, 1, 2, 3], initial: 0, captions: ['None', 'Street Deck', 'Longboard Dancer', 'Cruiser']}, { name: 'mold_design', caption: '<hr> <span class="category">Choose Your Mold</span>', type: 'group'}, { name: 'mold_size', caption: 'Size', type: 'choice', values: [0, 1], initial: 0, captions: ['9.5" x 34" x 3"', '12" x 47" x 2"']}, { name: 'board_design', caption: '<hr> <span class="category">Design Your Board</span> <br> <p style="font-size: 11px; font-weight: normal;"> Board Length: <span id="lengthDisplay"> </span>" <br> <span style="font-size: 9px; font-weight: normal;"> (To change this, update wheelbase,<br> nose length, and tail length.) </span> </p>', type: 'group'}, { name: 'profile', type: 'checkbox', checked: false, caption: 'Show Board Outline, Only <br>(Faster rendering)'}, { name: 'width', type: 'float', initial: 8.25, step: 0.125, caption: 'Width, inches'}, { name: 'wheelbase', type: 'float', initial: 14.0, step: 0.125, caption: 'Wheelbase, inches'}, { name: 'nose_length', type: 'float', initial: 6.75, step: 0.125, caption: 'Nose Length, inches'}, { name: 'tail_length', type: 'float', initial: 6.75, step: 0.125, caption: 'Tail Length, inches'}, { name: 'concave_drop', type: 'float', initial: 0.4, step: 0.1, max: 0.6, min: 0.0, caption: 'Concave Drop, in.'}, // concave_radius=0, make flat board { name: 'kicknose_angle', type: 'float', initial: 20.0, step: 1, min: 0, max: 25.0, caption: 'Kicknose, deg.'}, { name: 'kicktail_angle', type: 'float', initial: 20.0, step: 1, min: 0, max: 25.0, caption: 'Kicktail, deg.'}, { name: 'nose_radius', type: 'float', initial: 6, step: 1, max: 20, min: 4, caption: 'Nose Radius, in.'}, { name: 'tail_radius', type: 'float', initial: 6, step: 1, max: 20, min: 4, caption: 'Tail Radius, in.'}, { name: 'kick_gap', type: 'float', initial: 1, step: 0.125, max: 3, min: 0, caption: 'Kick Gap'}, { name: 'taperN', type: 'float', initial: 6.75, step: 0.125, caption: 'Nose Taper Point, in.'}, { name: 'taperT', type: 'float', initial: 6.75, step: 0.125, caption: 'Tail Taper Point, in.'}, { name: 'nose_adjust', type: 'slider', class: 'paramSlider', min: 50, max: 100, initial: 70, step: 1, caption: 'Nose Shape'}, { name: 'tail_adjust', type: 'slider', class: 'paramSlider', min: 50, max: 100, initial: 75, step: 1, caption: 'Tail Shape'}, { name: 'cutout_specs', caption: '<hr> <span class="category">Wheel Cutouts</span>', type: 'group'}, { name: 'make_cutouts', type: 'checkbox', checked: false, caption: 'Make Cutouts'}, { name: 'noseLipX', type: 'slider', class: 'paramSlider', min: 5, max: 18, step: 0.5, initial: 14.5, caption: 'Nose Cutout Depth'}, { name: 'noseLipY', type: 'slider', class: 'paramSlider', min: -2, max: 4, step: 0.5, initial: 1, caption: 'Nose Cutout Width'}, { name: 'noseY', type: 'slider', class: 'paramSlider', min: 2, max: 9, initial: 6, step: 0.5, caption: 'Nose Width'}, { name: 'tailLipX', type: 'slider', class: 'paramSlider', min: 5, max: 18, step: 0.5, initial: 14.5, caption: 'Tail Cutout Depth'}, { name: 'tailLipY', type: 'slider', class: 'paramSlider', min: -2, max: 4, step: 0.5, initial: 1, caption: 'Tail Cutout Width'}, { name: 'tailY', type: 'slider', class: 'paramSlider', min: 2, max: 9, initial: 6, step: 0.5, caption: 'Tail Width'}, { name: 'resolution', type: 'float', initial: 0.25, step: 0.0625, caption: '<hr>Model Resolution<br><span style="font-size: 9px;">(For advanced users)</span><hr>'} ]); } /* Interactive parametric models It is possible to make certain parameters editable in the browser. This allows users not familiar with JavaScript to create customized STL files. To do so, add a function getParameterDefinitions() to your .jscad source. This function should return an array with parameter definitions. Currently 6 parameters types are supported: float, int, text, longtext, bool and choice. The user edited values of the parameters will be supplied as an object parameter to the main() function of your .jscad file. */ function main (parameters) { //var mold = parameters.mold; var display = parameters.display_item; var mold_size; var showProfile = parameters.profile; //var profile_choice = parameters.profile_choice; //var mold_choice = parameters.mold_choice; var mold_choice = '0'; var profile_choice = mold_choice; var make_cutouts; var width; var wheelbase; var tail_length; var nose_length; var nose_shape; var tail_shape; var taperN; var taperT; var noseLipX; var noseLipY; var noseY; var tailLipX; var tailLipY; var tailY; var concave_drop; var concave_radius; var kicknose_angle; var kicktail_angle; var kicknose_radius; var kicktail_radius; var kick_gap; var thickness = 0.4375; var bolt_pattern_width = 1.625; var bolt_pattern_length = 2.125; var nose_transition_length; var tail_transition_length; nose_transition_length = 4; tail_transition_length = 4; var mold_length; var mold_width; var mold_height; if (profile_choice == '0') { width = parameters.width; wheelbase = parameters.wheelbase; tail_length = parameters.tail_length; nose_length = parameters.nose_length; nose_shape = parameters.nose_adjust/100; tail_shape = parameters.tail_adjust/100; taperN = parameters.taperN; taperT = parameters.taperT; noseLipX = parameters.noseLipX; noseLipY = parameters.noseLipY; noseY = parameters.noseY; tailLipX = parameters.tailLipX; tailLipY = parameters.tailLipY; tailY = parameters.tailY; make_cutouts = parameters.make_cutouts; } else { switch (profile_choice) { case '1': //street deck; width = 8.25; wheelbase = 14; tail_length = 6.75; nose_length = 6.75; nose_shape = 70/100; tail_shape = 70/100; taperN = 6.75; taperT = 6.75; noseLipX = parameters.noseLipX; noseLipY = parameters.noseLipY; noseY = parameters.noseY; tailLipX = parameters.tailLipX; tailLipY = parameters.tailLipY; tailY = parameters.tailY; make_cutouts = false; break; case '2': //dancer width = 9; wheelbase = 30; tail_length = 5; nose_length = 5; nose_shape = 70/100; tail_shape = 70/100; taperN = 15; taperT = 15; noseLipX = 15; noseLipY = 1; noseY = 6; tailLipX = 15; tailLipY = 1; tailY = 6; make_cutouts = true; break; case '3': //cruiser width = 8.25; wheelbase = 15; tail_length = 6.5; nose_length = 5; nose_shape = 60/100; tail_shape = 82/100; taperN = 10; taperT = 12; noseLipX = 15; noseLipY = 1; noseY = 6; tailLipX = 15; tailLipY = 1; tailY = 6; make_cutouts = false; break; } } if (mold_choice == '0') { concave_drop = parseFloat(parameters.concave_drop); concave_radius = (Math.pow((width/2),2) + Math.pow(concave_drop,2))/(2*concave_drop); if (concave_drop == 0) { concave_radius = 0; } kicknose_angle = parameters.kicknose_angle; kicktail_angle = parameters.kicktail_angle; kicknose_radius = parameters.nose_radius; kicktail_radius = parameters.tail_radius; kick_gap = parseFloat(parameters.kick_gap); mold_size = parameters.mold_size; } else { switch (mold_choice) { case '1': //street deck concave_drop = 0.375; concave_radius = (Math.pow((width/2),2) + Math.pow(concave_drop,2))/(2*concave_drop); if (concave_drop == 0) { concave_radius = 0; } kicknose_angle = 20; kicktail_angle = 20; kicknose_radius = 6; kicktail_radius = 6; kick_gap = 1; mold_size = '0'; break; case '2': //dancer concave_drop = 0.125; concave_radius = (Math.pow((width/2),2) + Math.pow(concave_drop,2))/(2*concave_drop); if (concave_drop == 0) { concave_radius = 0; } kicknose_angle = 12; kicktail_angle = 12; kicknose_radius = 6; kicktail_radius = 6; kick_gap = 1; mold_size = '1'; break; case '3': //cruiser concave_drop = 0.25; concave_radius = (Math.pow((width/2),2) + Math.pow(concave_drop,2))/(2*concave_drop); if (concave_drop == 0) { concave_radius = 0; } kicknose_angle = 12; kicktail_angle = 21; kicknose_radius = 6; kicktail_radius = 6; kick_gap = 1; mold_size = '0'; break; } } switch (mold_size) { case '0': mold_length = 34; mold_width = 9.5; mold_height = 3; break; case '1': mold_length = 47; mold_width = 12; mold_height = 2; break; } /*switch (mold) { case '0': kick_to_kick = 21; //placeholder, not used break; case '1': //13-16-11A22-05 concave_radius = 16.25; kicknose_angle = 11; kicktail_angle = 22; nose_transition_length = 4.5; tail_transition_length = 4.5; kicknose_radius = 5; kicktail_radius = 5; kick_to_kick = 19.25; break; case '2': //asymmetrical - mid concave_radius = 22.875; kicknose_angle = 16; kicktail_angle = 19; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 6; kicktail_radius = 8; kick_to_kick = 20.25; break; case '3': //13-20-21-05 concave_radius = 20; kicknose_angle = 21; kicktail_angle = 21; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 5; kicktail_radius = 5; kick_to_kick = 20.375; break; case '4': //14-34-15-06 concave_radius = 34; kicknose_angle = 15; kicktail_angle = 15; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 6; kicktail_radius = 6; kick_to_kick = 19.5; break; case '5': //14-62-14-09 concave_radius = 62; kicknose_angle = 14; kicktail_angle = 14; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 9; kicktail_radius = 9; kick_to_kick = 20.25; break; case '6': //14-33-18-10 concave_radius = 33; kicknose_angle = 18; kicktail_angle = 18; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 10; kicktail_radius = 10; kick_to_kick = 20.25; break; case '7': //14-20-18-09 concave_radius = 20; kicknose_angle = 18; kicktail_angle = 18; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 9; kicktail_radius = 9; kick_to_kick = 20.25; break; case '8': //14-20-20-09 concave_radius = 20; kicknose_angle = 20; kicktail_angle = 20; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 9; kicktail_radius = 9; kick_to_kick = 20.125; break; case '9': //medium concave_radius = 20; kicknose_angle = 19; kicktail_angle = 19; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 6; kicktail_radius = 6; kick_to_kick = 20.25; break; case '10': //14-18-21-05 concave_radius = 18; kicknose_angle = 21; kicktail_angle = 21; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 5; kicktail_radius = 5; kick_to_kick = 21.125; break; case '11': //big medium (hammerhead) concave_radius = 19; kicknose_angle = 20; kicktail_angle = 20; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 9; kicktail_radius = 9; kick_to_kick = 21.25; break; case '12': //XL medium concave_radius = 25; kicknose_angle = 20; kicktail_angle = 20; nose_transition_length = 4; tail_transition_length = 4; kicknose_radius = 9; kicktail_radius = 9; kick_to_kick = 22.25; break; } */ kick_to_kick = wheelbase + (2*bolt_pattern_length)+ (2*kick_gap); var kicknose_length = (wheelbase/2) + bolt_pattern_length + nose_length - (kick_to_kick/2); var kicktail_length = (wheelbase/2) + bolt_pattern_length + tail_length - (kick_to_kick/2); var slice_thickness = parseFloat(parameters.resolution); var min_radius = concave_radius; var length = wheelbase + (bolt_pattern_length*2) + tail_length + nose_length; var concave_length = length - (kicktail_length + kicknose_length + nose_transition_length + tail_transition_length); var flat_concave_length = concave_length + nose_transition_length + tail_transition_length; //find kicknose translation parameters var kicknose_hypotenuse = 2*(kicknose_radius*sin(kicknose_angle/2)); var kicknose_radius_length = kicknose_hypotenuse*cos(kicknose_angle/2); var kicknose_radius_height = kicknose_hypotenuse*sin(kicknose_angle/2); //find kicktail translation parameters var kicktail_hypotenuse = 2*(kicktail_radius*sin(kicktail_angle/2)); var kicktail_radius_length = kicktail_hypotenuse*cos(kicktail_angle/2); var kicktail_radius_height = kicktail_hypotenuse*sin(kicktail_angle/2); var number_of_segments = 10; //for transition section resolution var skateboard; var depth = 1; console.log("test"); if (showProfile == true) { if (make_cutouts == false) { skateboard = make_profile(width, wheelbase, bolt_pattern_length, nose_length, tail_length, length, taperN, taperT, nose_shape, tail_shape, depth); } else { skateboard = make_lb_profile(width, wheelbase, bolt_pattern_length, nose_length, tail_length, length, taperN, taperT, depth, noseLipX, noseLipY, noseY, tailLipX, tailLipY, tailY) } } else { if (display == 1) { skateboard = make_concave(concave_radius, thickness, concave_length, width,flat_concave_length).translate([0,0,thickness]); if (kicknose_angle !== 0) { skateboard = skateboard.union(make_kicknose_curve(kicknose_radius, thickness, width, kicknose_angle, nose_transition_length, concave_length)); } else { skateboard = skateboard.union(make_concave(concave_radius, thickness, concave_length, width,flat_concave_length).translate([concave_length,0,thickness])); } if (kicktail_angle !== 0) { skateboard = skateboard.union(make_kicktail_curve(kicktail_radius, thickness, width, kicktail_angle, tail_transition_length, concave_length)); } else { skateboard = skateboard.union(make_concave(concave_radius, thickness, concave_length, width,flat_concave_length).translate([-concave_length,0,thickness])); } if (kicknose_angle !== 0) { skateboard = skateboard.union(make_kicknose_section(wheelbase, bolt_pattern_length, nose_length, kicknose_length, kicknose_radius_length, width, kicknose_radius_height, thickness, kicknose_angle, nose_transition_length, concave_length)); } if (kicktail_angle !== 0) { skateboard = skateboard.union(make_kicktail_section(wheelbase, bolt_pattern_length, tail_length, kicktail_length, kicktail_radius_length, width, kicktail_radius_height, thickness, kicktail_angle, tail_transition_length, concave_length)); } if (concave_radius!==0) { if (kicknose_angle !== 0) { skateboard = skateboard.union( ((rotate([0,0,90], make_transition_section(nose_transition_length, thickness, slice_thickness, width, min_radius, number_of_segments)))).translate([concave_length/2+nose_transition_length,0,0])); } if (kicktail_angle !== 0) { skateboard = skateboard.union( ((rotate([0,0,-90], make_transition_section(tail_transition_length, thickness, slice_thickness, width, min_radius, number_of_segments)))).translate([-(concave_length/2+tail_transition_length),0,0])); } } var profile; if (make_cutouts == false) { profile = make_profile(width, wheelbase, bolt_pattern_length, nose_length, tail_length, length, taperN, taperT, nose_shape, tail_shape, 10); } else { profile = make_lb_profile(width, wheelbase, bolt_pattern_length, nose_length, tail_length, length, taperN, taperT, 10, noseLipX, noseLipY, noseY, tailLipX, tailLipY, tailY) } skateboard = skateboard.intersect(profile); } else { if (kicknose_angle !== 0) { kicknose = make_mold_kicknose_curve(kicknose_radius, mold_width, kicknose_angle, nose_transition_length, concave_length, kicknose_length); } else { kicknose = make_mold_concave(concave_radius, mold_height, concave_length, mold_width,flat_concave_length).translate([concave_length,0,0]); } if (kicktail_angle !== 0) { kicktail = make_mold_kicktail_curve(kicktail_radius, mold_width, kicktail_angle, tail_transition_length, concave_length, kicktail_length); } else { kicktail = make_mold_concave(concave_radius, mold_height, concave_length, mold_width,flat_concave_length).translate([-concave_length,0,0]); } var mold = color([0.7,0.7,0.7],make_mold_concave(concave_radius, mold_height, concave_length, mold_width, flat_concave_length)); mold = mold.union(color([.5,.5,.5],kicknose)); mold = mold.union(color([.5,.5,.5],kicktail)); if (concave_radius !== 0) { var nose_transition = make_mold_transition_section(nose_transition_length, mold_height+2, slice_thickness, mold_width, min_radius, number_of_segments); var tail_transition = mirror([1,0,0], make_mold_transition_section(tail_transition_length, mold_height+2, slice_thickness, mold_width, min_radius, number_of_segments)); if (kicknose_angle !== 0) { mold = mold.union(color([0.2,0.2,0.2],nose_transition.translate([concave_length/2+nose_transition_length,0,0]))); } if (kicktail_angle !== 0) { mold = mold.union(color([0.2,0.2,0.2],tail_transition.translate([-concave_length/2-tail_transition_length,0,0]))); } } mold = mold.intersect(color([0.7,0.7,0.7], cube({size: [mold_length, mold_width, mold_height], center: true}).translate([(nose_transition_length-tail_transition_length+nose_length-tail_length)/2,0,-mold_height/2]))); skateboard = mold; } } var mDia = 0.5; //notch diameter if (display == '0') { skateboard = skateboard.subtract(make_markers(mold_width, wheelbase, nose_length, tail_length, bolt_pattern_length, mDia, kick_gap, nose_transition_length, tail_transition_length)); } if (display !== '0' || showProfile == true) { skateboard = skateboard.subtract(make_wheelbase(bolt_pattern_length, bolt_pattern_width,wheelbase)); } skateboard = color([0,0.99,0],skateboard); return skateboard; } function make_origin(origin) { var result = new CSG(); var height = 20; result = union( cylinder({d: 0.25, h: height, center: true}).translate([0,0,height/2]), union( rotate([-90,0,0],cylinder({d: 0.25, h: height, center: true}).translate([0,0,height/2])), rotate([0,90,0],cylinder({d: 0.25, h: height, center: true}).translate([0,0,height/2])) ) ); return result; } function make_markers(width, wheelbase, nose_length, tail_length, boltL, mDia, kick_gap, noseT, tailT) { var result = new CSG(); result = sphere({r: mDia/2, center: true}); result = result.translate([(wheelbase/2+boltL+kick_gap+((noseT-tailT)/2)),(width/2),0]); result = result.union(sphere({r: mDia/2, center: true}).translate([(wheelbase/2+boltL+kick_gap+((noseT-tailT)/2)),-(width/2),0])); result = result.union(sphere({r: mDia/2, center: true}).translate([-(wheelbase/2+boltL+kick_gap-((noseT-tailT)/2)),-(width/2),0])); result = result.union(sphere({r: mDia/2, center: true}).translate([-(wheelbase/2+boltL+kick_gap-((noseT-tailT)/2)),(width/2),0])); return result; } function make_bolt_pattern(bolt_pattern_length, bolt_pattern_width) { var result = new CSG(); result = (cylinder({d: 0.1875, h: 6, center: false}).translate([bolt_pattern_length/2,bolt_pattern_width/2,0])).union(cylinder({d: 0.1875, h: 6, center: false}).translate([bolt_pattern_length/2,-bolt_pattern_width/2,0])); result = result.union(cylinder({d: 0.1875, h: 6, center: false}).translate([-bolt_pattern_length/2,-bolt_pattern_width/2,0])); result = result.union(cylinder({d: 0.1875, h: 6, center: false}).translate([-bolt_pattern_length/2,bolt_pattern_width/2,0])); return result; } function make_wheelbase(bolt_pattern_length, bolt_pattern_width, wheelbase) { var result = new CSG(); result = (make_bolt_pattern(bolt_pattern_length,bolt_pattern_width).translate([(wheelbase/2)+(bolt_pattern_length/2),0,-1])).union(make_bolt_pattern(bolt_pattern_length,bolt_pattern_width).translate([-((wheelbase/2)+(bolt_pattern_length/2)),0,-1])); return result; } function make_concave(concave_radius, thickness, concave_length, width, flat_concave_length) { var result = new CSG(); if(concave_radius==0){ result = cube({size:[flat_concave_length,width,thickness]}); result = result.translate([-flat_concave_length/2,-width/2,-thickness]); return result; } else{ result= difference( difference( difference( (rotate([90,0,90], difference( cylinder({r: (concave_radius + thickness), h: concave_length, center: true, fn: 500}), cylinder({r: concave_radius, h:concave_length+2, center: true, fn: 500}).translate([0,0,1]))) ).translate([-concave_length/2,0,concave_radius]), cube({size: [concave_length*2, concave_radius*4, concave_radius*4]}).translate([-concave_length, -concave_radius * 2 + 10, concave_radius]) ), cube({size: [concave_length*4, concave_radius*2, concave_radius*2], center: false}).translate([-concave_length*2, width/2, 0]) ), mirror([0,1,0], cube({size: [concave_length*4, concave_radius*2, concave_radius*2], center: false}).translate([-concave_length*2, width/2, 0])) ); return result.translate([concave_length/2,0,0]); } } function make_mold_concave(concave_radius, thickness, concave_length, width, flat_concave_length) { var result = new CSG(); if(concave_radius==0){ result = cube({size:[flat_concave_length,width,thickness]}); result = result.translate([-flat_concave_length/2,-width/2,-thickness]); return result; } else{ result = rotate([90,0,90],cylinder({r: concave_radius, h: concave_length, center: true, fn: 500})).translate([0,0,-concave_radius]); return result; /*result= difference( difference( difference( (rotate([90,0,90], difference( cylinder({r: (concave_radius + thickness), h: concave_length, center: true, fn: 100}), cylinder({r: concave_radius, h:concave_length+2, center: true, fn: 100}).translate([0,0,1]))) ).translate([-concave_length/2,0,concave_radius]), cube({size: [concave_length*2, concave_radius*4, concave_radius*4]}).translate([-concave_length, -concave_radius * 2 + 10, concave_radius]) ), cube({size: [concave_length*4, concave_radius*2, concave_radius*2], center: false}).translate([-concave_length*2, width/2, 0]) ), mirror([0,1,0], cube({size: [concave_length*4, concave_radius*2, concave_radius*2], center: false}).translate([-concave_length*2, width/2, 0])) ); return result.translate([concave_length/2,0,0]);*/ } } function make_kicknose_curve(kicknose_radius, thickness, width, kicknose_angle, nose_transition_length, concave_length) { var result = new CSG(); result = difference( difference( rotate([90,0,90], difference( cylinder({r: kicknose_radius+thickness, h: width, center: false, fn: 100}), cylinder({r: kicknose_radius, h: width+2, center: false, fn: 100}).translate([0,0,-1]) )), rotate([0,0,90], cube({size: [kicknose_radius*2, width*4, kicknose_radius*4], center: false}).translate([-kicknose_radius*2, -width*2, -kicknose_radius-2]) )), mirror([1,0,0], rotate([0, kicknose_angle, -90], cube({size: [kicknose_radius*2, width*4, kicknose_radius*4], center: false}).translate([-kicknose_radius*2, -width*2, -kicknose_radius*2]))) ).translate([0,0,kicknose_radius+thickness]); result = rotate([0,0,-90],(result.translate([-width/2,0,0]))); result = result.translate([concave_length/2+nose_transition_length,0,0]); return result; } function make_kicktail_curve(kicktail_radius, thickness, width, kicktail_angle, tail_transition_length, concave_length) { var result = new CSG(); result = mirror([0,1,0], difference( difference( rotate([90,0,90], difference( cylinder({r: kicktail_radius+thickness, h: width, center: false, fn: 100}), cylinder({r: kicktail_radius, h: width+2, center: false, fn: 100}).translate([0,0,-1]) )), rotate([0,0,90], cube({size: [kicktail_radius*2, width*4, kicktail_radius*4], center: false}).translate([-kicktail_radius*2, -width*2, -kicktail_radius-2]) )), mirror([1,0,0], rotate([0, kicktail_angle, -90], cube({size: [kicktail_radius*2, width*4, kicktail_radius*4], center: false}).translate([-kicktail_radius*2, -width*2, -kicktail_radius*2]))) ).translate([0,0,kicktail_radius+thickness]) ); result = rotate([0,0,-90],(result.translate([-width/2,0,0]))); result = result.translate([-concave_length/2-tail_transition_length,0,0]); return result; } function make_mold_kicknose_curve(kicknose_radius, width, kicknose_angle, nose_transition_length, concave_length, kicknose_length) { var result = new CSG(); result = rotate([90,0,0],cylinder({r: kicknose_radius, h:width, center: false, fn: 500})); result = difference(result,cube({size: [kicknose_radius*2, width*4, kicknose_radius*4]}).translate([-kicknose_radius*2, -width*2, -kicknose_radius-2])) result = result.subtract((rotate([0,kicknose_angle,0], cube({size: [kicknose_length+kicknose_radius, width, kicknose_radius*2], center: false}).translate([0,-width,0])))); result = result.subtract(cube({size: [kicknose_radius+2,width,kicknose_radius], center: false}).translate([0,-width,-kicknose_radius])); result = result.union(rotate([0,kicknose_angle,0],cube({size:[kicknose_length+10,width,kicknose_radius]})).translate([0,-width,0])); result = result.translate([(concave_length/2+nose_transition_length),width/2,-kicknose_radius]); // result = result.intersect((rotate([0,kicknose_angle,0], cube({size: [kicknose_length+10, width, kicknose_radius*4], center: false}))).translate([-(kicknose_length+10)/2,0,0])); //result = result.union((rotate([0,kicknose_angle,0], cube({size: [kicknose_length+10, width, kicknose_radius*2], center: false}))).translate([-(kicknose_length+10)/2,0,0])); return result; } function make_mold_kicktail_curve(kicktail_radius, width, kicktail_angle, tail_transition_length, concave_length, kicktail_length) { var result = new CSG(); result = rotate([90,0,0],cylinder({r: kicktail_radius, h:width, center: false, fn: 500})); result = difference(result,cube({size: [kicktail_radius*2, width*4, kicktail_radius*4]}).translate([-kicktail_radius*2, -width*2, -kicktail_radius-2])) result = result.subtract((rotate([0,kicktail_angle,0], cube({size: [kicktail_length+kicktail_radius, width, kicktail_radius*2], center: false}).translate([0,-width,0])))); result = result.subtract(cube({size: [kicktail_radius+2,width,kicktail_radius], center: false}).translate([0,-width,-kicktail_radius])); result = result.union(rotate([0,kicktail_angle,0],cube({size:[kicktail_length+10,width,kicktail_radius]})).translate([0,-width,0])); result = mirror([1,0,0], result); result = result.translate([(-(concave_length/2+tail_transition_length)),width/2,-kicktail_radius]); //result = result.intersect((rotate([0,kicktail_angle,0], cube({size: [kicktail_length+10, width, kicktail_radius*4], center: false}))).translate([-(kicktail_length+10)/2,0,0])); //result = result.union((rotate([0,kicktail_angle,0], cube({size: [kicktail_length+10, width, kicktail_radius*2], center: false}))).translate([-(kicktail_length+10)/2,0,0])); return result; } function make_kicknose_section(wheelbase, bolt_pattern_length, nose_length, kicknose_length, kicknose_radius_length, width, kicknose_radius_height, thickness, kicknose_angle, nose_transition_length, concave_length) { var result = new CSG(); result = mirror([0,0,1], cube({size: [kicknose_length, width, thickness]})); result = rotate([0,-kicknose_angle,0],result); result = result.translate([concave_length/2+nose_transition_length+kicknose_radius_length,-width/2,kicknose_radius_height+thickness]); return result; } function make_kicktail_section(wheelbase, bolt_pattern_length, tail_length, kicktail_length, kicktail_radius_length, width, kicktail_radius_height, thickness, kicktail_angle, tail_transition_length, concave_length) { var result = new CSG(); result = mirror([0,0,1], cube({size: [kicktail_length, width, thickness]})); result = rotate([0,-kicktail_angle,0],result); result = mirror([1,0,0], result); result = result.translate([-(concave_length/2+tail_transition_length+kicktail_radius_length),-width/2,kicktail_radius_height+thickness]); return result; } function make_transition_section(transition_length, thickness, slice_thickness, width, min_radius, number_of_segments) { var result = new CSG(); var number_of_steps = transition_length/slice_thickness; var concave_depth = (2*min_radius-sqrt(pow(2*min_radius,2)-(4*1*pow(width,2)/4)))/(2*1); var mid_depth = concave_depth/2; var mid_radius = (pow(mid_depth,2)+(pow(width,2)/4))/(2*mid_depth); // var max_radius = pow(mid_radius,2); //if poor transition, uncomment the following and comment the above: var max_radius = 6*mid_radius; var correction = mid_radius; var radius_range = max_radius - min_radius; var radius_offset = min_radius; var sub_radius_range = (max_radius+thickness) - (min_radius+thickness); var sub_radius_offset = min_radius+thickness; //y values for edges of arc var normal_y = ((2*min_radius)-Math.sqrt(Math.pow(2*min_radius,2)-(4*Math.pow((width/2),2))))/(2); //concave depth var flat_y = 0; //no concave //1/16/21 EDIT: change to cubic Bezier curve // B(t) = [(1-t)^3]P0 + 3[(1-t)^2]tP1 + 3[(1-t)t^2]P2 + (t^3)P3 var i_range = 1; //range for t, which must be 0 <= t <= 1 var i_size = i_range/number_of_steps; //change in x value per change in step var origin_x = 0; var origin_y = 0; var a = 0; //initial t value of Bezier a = a+i_size; //prevent dividing by 0 var x0 = 0; var x1 = transition_length/4; var x2 = transition_length*(2/3); var x3 = transition_length; var y0 = 0; var y1 = 0; var y2 = concave_depth; var y3 = concave_depth; var slice_adj = 0; var x_val_last = 0; for (var i = a; i <= i_range; i=i+i_size) //starting at 0, going until 1, increment at i_size { /* if (i < 0) { var y_val = normal_y+((flat_y-normal_y)/(1+Math.exp(i*1.25))); } else { var y_val = normal_y+((flat_y-normal_y)/(1+Math.exp(i))); } */ // 1/16/21 EDIT: Bezier curve: var t = i; var x_val = ((Math.pow((1-t),3))*x0)+(3*(Math.pow((1-t),2))*t*x1)+(3*((1-t))*Math.pow(t,2)*x2)+(Math.pow(t,3)*x3); var y_val = ((Math.pow((1-t),3))*y0)+(3*(Math.pow((1-t),2))*t*y1)+(3*((1-t))*Math.pow(t,2)*y2)+(Math.pow(t,3)*y3); console.log(x_val + ',' + y_val); var reg_radius = (Math.pow((width/2),2) + Math.pow(y_val,2))/(2*y_val); var reg_half_angle = asin((width/2)/reg_radius); var reg_segment_angle = reg_half_angle/number_of_segments; var sub_radius = reg_radius+thickness; var sub_half_angle = asin((width/2)/sub_radius); var sub_segment_angle = sub_half_angle/number_of_segments; result = result.union( linear_extrude({height: x_val-x_val_last, center: false}, polygon({ //currently set up for 20 segments per full arc: points: [ [(sub_radius*sin(sub_segment_angle*0)),(sub_radius*cos(sub_segment_angle*0))], [(sub_radius*sin(sub_segment_angle*1)),(sub_radius*cos(sub_segment_angle*1))], [(sub_radius*sin(sub_segment_angle*2)),(sub_radius*cos(sub_segment_angle*2))], [(sub_radius*sin(sub_segment_angle*3)),(sub_radius*cos(sub_segment_angle*3))], [(sub_radius*sin(sub_segment_angle*4)),(sub_radius*cos(sub_segment_angle*4))], [(sub_radius*sin(sub_segment_angle*5)),(sub_radius*cos(sub_segment_angle*5))], [(sub_radius*sin(sub_segment_angle*6)),(sub_radius*cos(sub_segment_angle*6))], [(sub_radius*sin(sub_segment_angle*7)),(sub_radius*cos(sub_segment_angle*7))], [(sub_radius*sin(sub_segment_angle*8)),(sub_radius*cos(sub_segment_angle*8))], [(sub_radius*sin(sub_segment_angle*9)),(sub_radius*cos(sub_segment_angle*9))], [(sub_radius*sin(sub_segment_angle*10)),(sub_radius*cos(sub_segment_angle*10))], [(reg_radius*sin(reg_segment_angle*10)),(reg_radius*cos(reg_segment_angle*10))], [(reg_radius*sin(reg_segment_angle*9)),(reg_radius*cos(reg_segment_angle*9))], [(reg_radius*sin(reg_segment_angle*8)),(reg_radius*cos(reg_segment_angle*8))], [(reg_radius*sin(reg_segment_angle*7)),(reg_radius*cos(reg_segment_angle*7))], [(reg_radius*sin(reg_segment_angle*6)),(reg_radius*cos(reg_segment_angle*6))], [(reg_radius*sin(reg_segment_angle*5)),(reg_radius*cos(reg_segment_angle*5))], [(reg_radius*sin(reg_segment_angle*4)),(reg_radius*cos(reg_segment_angle*4))], [(reg_radius*sin(reg_segment_angle*3)),(reg_radius*cos(reg_segment_angle*3))], [(reg_radius*sin(reg_segment_angle*2)),(reg_radius*cos(reg_segment_angle*2))], [(reg_radius*sin(reg_segment_angle*1)),(reg_radius*cos(reg_segment_angle*1))], [(reg_radius*sin(reg_segment_angle*0)),(reg_radius*cos(reg_segment_angle*0))] ] })).translate([0,-sub_radius,x_val_last]) ); x_val_last = x_val; slice_adj = slice_adj + slice_thickness; } result = result.union(mirror([1,0,0],result)); result = rotate([-90,0,0],result); return result; } function make_mold_transition_section(transition_length, thickness, slice_thickness, width, min_radius, number_of_segments) { var result = new CSG(); var number_of_steps = transition_length/slice_thickness; var concave_depth = (2*min_radius-sqrt(pow(2*min_radius,2)-(4*1*pow(width,2)/4)))/(2*1); var mid_depth = concave_depth/2; var mid_radius = (pow(mid_depth,2)+(pow(width,2)/4))/(2*mid_depth); // var max_radius = pow(mid_radius,2); //if poor transition, uncomment the following and comment the above: var max_radius = 6*mid_radius; var correction = mid_radius; var radius_range = max_radius - min_radius; var radius_offset = min_radius; var sub_radius_range = (max_radius+thickness) - (min_radius+thickness); var sub_radius_offset = min_radius+thickness; //y values for edges of arc var normal_y = ((2*min_radius)-Math.sqrt(Math.pow(2*min_radius,2)-(4*Math.pow((width/2),2))))/(2); var flat_y = 0; //for start and end tangency, plot hollow cylindrical arcs as a sigmoid function... y = 1/(1+e^x). Adjust for the radius size (multiply by the range), then offset for the minimum (add min_radius) //1/16/21 EDIT: change to cubic Bezier curve // B(t) = [(1-t)^3]P0 + 3[(1-t)^2]tP1 + 3[(1-t)t^2]P2 + (t^3)P3 var i_range = 1; //range for t, which must be 0 <= t <= 1 var i_size = i_range/number_of_steps; //change in x value per change in step var origin_x = 0; var origin_y = 0; var a = 0; //initial t value of Bezier a = a+i_size; //prevent dividing by 0 var x0 = 0; var x1 = transition_length/4; var x2 = transition_length*(2/3); var x3 = transition_length; var y0 = 0; var y1 = 0; var y2 = concave_depth; var y3 = concave_depth; var slice_adj = 0; var x_val_last = 0; for (var i = a; i <= i_range; i=i+i_size) //starting at 0, going until 1, increment at i_size { /*if (i < 0) { var y_val = normal_y+((flat_y-normal_y)/(1+Math.exp(i*1.25))); } else { var y_val = normal_y+((flat_y-normal_y)/(1+Math.exp(i))); }*/ //(x - h)^2 + (y - k)^2 = R^2, where (h,k) is the center of the concave circle //we know h = 0, since it is in line with the bottom of the circle //we know two points: (0,0) and (width/2,y_val) //Two equations: //(0 - 0)^2 + (0 - k)^2 = R^2 // ---> k = R //(width/2 - 0)^2 + (y_val - R)^2 = R^2 //(width/2)^2 + y_val^2 - 2R*y_val = 0 //2R*y_val = (width/2)^2 + y_val^2 // 1/16/21 EDIT: Bezier curve: var t = i; var x_val = ((Math.pow((1-t),3))*x0)+(3*(Math.pow((1-t),2))*t*x1)+(3*((1-t))*Math.pow(t,2)*x2)+(Math.pow(t,3)*x3); var y_val = ((Math.pow((1-t),3))*y0)+(3*(Math.pow((1-t),2))*t*y1)+(3*((1-t))*Math.pow(t,2)*y2)+(Math.pow(t,3)*y3); console.log(x_val + ',' + y_val); var reg_radius = (Math.pow((width/2),2) + Math.pow(y_val,2))/(2*y_val); // console.log("reg_radius is "); console.log(reg_radius); //var reg_radius = radius_offset+(radius_range/(1+Math.exp(i))); var reg_half_angle = asin((width/2)/reg_radius); var reg_segment_angle = reg_half_angle/number_of_segments; //console.log("half angle is "); // console.log(reg_half_angle); result = result.union( linear_extrude({height: x_val-x_val_last, center: false}, polygon({ //currently set up for 20 segments per full arc: points: [ [(reg_radius*sin(reg_segment_angle*10)),(reg_radius*cos(reg_segment_angle*10))], [(reg_radius*sin(reg_segment_angle*9)),(reg_radius*cos(reg_segment_angle*9))], [(reg_radius*sin(reg_segment_angle*8)),(reg_radius*cos(reg_segment_angle*8))], [(reg_radius*sin(reg_segment_angle*7)),(reg_radius*cos(reg_segment_angle*7))], [(reg_radius*sin(reg_segment_angle*6)),(reg_radius*cos(reg_segment_angle*6))], [(reg_radius*sin(reg_segment_angle*5)),(reg_radius*cos(reg_segment_angle*5))], [(reg_radius*sin(reg_segment_angle*4)),(reg_radius*cos(reg_segment_angle*4))], [(reg_radius*sin(reg_segment_angle*3)),(reg_radius*cos(reg_segment_angle*3))], [(reg_radius*sin(reg_segment_angle*2)),(reg_radius*cos(reg_segment_angle*2))], [(reg_radius*sin(reg_segment_angle*1)),(reg_radius*cos(reg_segment_angle*1))], [(reg_radius*sin(reg_segment_angle*0)),(reg_radius*cos(reg_segment_angle*0))], [(reg_radius*sin(reg_segment_angle*0)),(reg_radius*cos(reg_segment_angle*0))-5], [(reg_radius*sin(reg_segment_angle*10)),(reg_radius*cos(reg_segment_angle*10))-5] ] })).translate([0,-reg_radius,x_val_last]) //each slice is slice_thickness wide, so move that much each time ); x_val_last = x_val; slice_adj = slice_adj + slice_thickness; } result = result.union(mirror([1,0,0],result)); result = rotate([90,0,-90],result); result = result.translate([0,0,0]); return result; } function make_profile(width, wheelbase, boltL, nose_length, tail_length, length, taperN, taperT, nose_shape, tail_shape, depth) { var profile = new CSG.Path2D([[0,(width/2)],[(((wheelbase/2)+boltL+nose_length)-taperN),(width/2)]]); profile = profile.appendBezier([[((((wheelbase/2)+boltL+nose_length)-taperN)+(nose_shape*(taperN))),(width/2)],[((wheelbase/2)+boltL+nose_length),(nose_shape*(width/2))],[((wheelbase/2)+boltL+nose_length),0]], {resolution: 100}); profile = profile.appendBezier([[((wheelbase/2)+boltL+nose_length),(-(nose_shape*(width/2)))],[((((wheelbase/2)+boltL+nose_length)-taperN)+(nose_shape*(taperN))),(-(width/2))],[(((wheelbase/2)+boltL+nose_length)-taperN),(-(width/2))]], {resolution: 100}); profile = profile.appendPoint([0,(-(width/2))]); profile = profile.appendPoint([-(((wheelbase/2)+boltL+tail_length)-taperT),-(width/2)]); profile = profile.appendBezier([[-((((wheelbase/2)+boltL+tail_length)-taperT)+(tail_shape*(taperT))),-(width/2)],[-((wheelbase/2)+boltL+tail_length),-(tail_shape*(width/2))],[-((wheelbase/2)+boltL+tail_length),0]], {resolution: 100}); profile = profile.appendBezier([[-((wheelbase/2)+boltL+tail_length),((tail_shape*(width/2)))],[-((((wheelbase/2)+boltL+tail_length)-taperT)+(tail_shape*(taperT))),((width/2))],[-(((wheelbase/2)+boltL+tail_length)-taperT),((width/2))]], {resolution: 100}); profile = profile.appendPoint([0,(width/2)]); profile = profile.close(); var skateboard = profile.innerToCAG(); skateboard = linear_extrude({height: depth}, skateboard); return skateboard; } function make_lb_profile(width, wheelbase, boltL, nose_length, tail_length, length, taperN, taperT, depth, noseLipX, noseLipY, noseY, tailLipX, tailLipY, tailY) { var res = 100; //resolution of bezier curves var profile = new CSG.Path2D([[0,(width/2)],[(((wheelbase/2)+boltL+nose_length)-taperN),(width/2)]]); profile = profile.appendBezier([[(noseLipX),(width/2)],[(noseLipX),(noseLipY)],[((wheelbase/2)+boltL+nose_length),(noseY)],[((wheelbase/2)+boltL+nose_length),0]], {resolution: res}); profile = profile.appendBezier([[((wheelbase/2)+boltL+nose_length),(-noseY)],[noseLipX,(-noseLipY)],[noseLipX,(-(width/2))],[(((wheelbase/2)+boltL+nose_length)-taperN),-(width/2)]], {resolution: res}); profile = profile.appendPoint([0,(-(width/2))]); profile = profile.appendPoint([-(((wheelbase/2)+boltL+tail_length)-taperT),-(width/2)]); profile = profile.appendBezier([[(-tailLipX),-(width/2)],[(-tailLipX),(-tailLipY)],[-(((wheelbase/2)+boltL+tail_length)),-(tailY)],[-(((wheelbase/2)+boltL+tail_length)),0]], {resolution: res}); profile = profile.appendBezier([[-(((wheelbase/2)+boltL+tail_length)),(tailY)],[-tailLipX,(tailLipY)],[-tailLipX,((width/2))],[-((((wheelbase/2)+boltL+tail_length))-taperT),(width/2)]], {resolution: res}); profile = profile.appendPoint([0,(width/2)]); profile = profile.close(); var skateboard = profile.innerToCAG(); skateboard = linear_extrude({height: depth}, skateboard); return skateboard; }

...

CNC Machined Foam Mold

Domestic (USA) shipping only at this time.

If you live outside of the US and would like to order, please contact Open Source Skateboards for a shipping quote.

Mold Info: Molds are CNC machined using high-density foam blanks. The top surface will have clear tape applied as a mold release, and 1/2" diameter notches will be made as shown to aid with board alignment.

Shipping: Molds ship in about 5-7 business days. Default shipping is economy ground - contact us if you'd like to know about alternative shipping methods, to pick up your mold, or for larger order quantities.

International customers: Please contact us for a shipping quote to place your order.

If you'd like additional customization - wheel flares, rocker, camber, alternative concaves, etc., please contact us for our design services.


Kraft Paper Template

$14.95

Your Design:
skateboard template

Example template

Templates are laser cut from kraft paper. Templates are custom made to order and typically ship within 3-7 business days.